So inside the main folder, you might see folders that are named “Characters”, “Menu”, “HUD”, etc. These files will usually be organized in a main folder, which then has subfolders that describe what the textures belong to. When a graphic artist redoes the textures for a game, he or she is going to initially save all those textures in the form of. So I’m going to break down the 3 different types that you’ll come across in the wild. The issue is that you can only use file types that are compatible with your emulator and your video plugin. People use the term hi res texture pack or hi resolution textures to talk about all of the various file types that can be used to replace the original game textures in an N64 game (it’s also used for non 64 games, but I’m assuming that you’re wanting to retexture an N64 game and not something else). Next we’ll cover how to use the standalone Mupen64Plus emulator and then we’ll cover hi res texture packs and cheat codes. To start off, we’ll need to talk about file formats. Are you wanting to use hi res texture files with your N64 emulator on Windows, but you aren’t sure where to put the textures, what settings to use, or what type of file you even need? Well I’m here to walk you through the whole process.
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